Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
Tag Archives: CD-ROM
A trippy piece of single-purpose novelty art software like The Groove Thing feels anachronistic today. It’s here to make groovy background art with full-hearted 90s aggression, and it does it well enough.
The Journeyman Project has a brilliant vision of the future, unrivaled for its time, that tackles a great paperback science fiction premise with maturity and hope.
The third game in the Dr. Brain series is quite fun because of its educational content – not in spite of it.
Time Warp seasons the Dr. Brain formula with historical action games that, while thematically sound, are arguably a step back in quality.
If you’re in New York City, come to an event hosted by Rhizome and New Museum to commemorate the re-release of the Theresa Duncan CD-ROM games. I’ll be there!
In the absence of a compelling lead character, story, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.
B-movie horror studio Full Moon Features at one point planned to release CD-ROM games and software. I found prototypes of their two titles and have released them into the wild.
You have to admire the ambition and scope of an edutainment game that covers the entire pantheon of Greek legend and, weathering its constantly messy design and acting, sort of achieves its goals.
Zephyr has all the charm and production values of a dystopian sci-fi classic, but the gameplay is sort of a mess.