Tagged: first-person

Screenshot from Alpha Waves

Alpha Waves Platform category

The abstract early 3D graphics in Alpha Waves complement its fast-paced yet meditative platform gameplay.

Screenshot from Angst: Rahz's Revenge

Angst: Rahz’s Revenge Shooter category

Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse.

Screenshot from Atmosfear: The Third Dimension

Atmosfear: The Third Dimension Board category

This 1996 adaptation of the video board game series Atmosfear takes cues from features in other CD-ROM computer games. Some ideas improve the video board game format; others don’t.

Screenshot from Ballistics

Ballistics Racing category

There are plenty of better racing games than Ballistics. None of them can match its unbelievable, outrageous speeds.

Screenshot from BHunter

BHunter Action categoryShooter category

If you’ve ever wanted to pilot a flying car, BHunter is excellent wish fulfillment. Its shoddy world-building may not hold interest past that.

Screenshot from Biosys

Biosys Adventure categorySimulation category

Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.

Screenshot from The Book of Watermarks. A profile view of Prospero is super-imposed with an illustration of a human skull.

The Book of Watermarks Adventure categoryPlayStation category

Produced late in the PlayStation’s lifecycle, Sony’s is like a new-age album come to life — an ethereal, awkward fantasia of Mediterranean islands and puzzle boxes.

Screenshot from Carnivores: Cityscape

Carnivores: Cityscape Shooter category

With the fourth Carnivores game, Cityscape, the dinosaur-hunting series took a drastic new direction, finally letting you play as the dinosaurs while putting multiplayer first.

The box for Comer by Shine Studio. The front of the box reads: “COMER is an interactive adventure into the surreal world of natural and architectural wonders. Be a COMER and experience the story, 3D graphics, stereo sound with a quality of no compromise. In an ancient oriental script of prophecy, life was referred to as ‘The Game of Zao Hua.’ In modern terms, it might be ‘The Game of Creation and Evolution of Life.’ The study of prehistoric earth reveals that there were periods of lifeforms such as that of dinosaurs and that of mammals. Usually in a drastic ‘Bang!’, one period ended, lives were wiped out, new cycle started. Here and now, another ‘Bang!’ is taking shape...”

Read about Kyle Choi’s Comer in ROMChip! Adventure category

Where do the outliers fit into gaming history? My article about Comer, a surreal self-published CD-ROM game from 1998, is now available in ROMchip: A Journal of Game Histories!

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