Go inside a void of glistening lights, created by its programmer as a personal place to be alone. You can explore it if you can control it. Maybe we’re not supposed to play this.
The expectations of the adventure genre weigh on this game that otherwise has a blast chasing the non-logic of an increasingly absurd dream.
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
Tensions flare quickly in Deadlock, a colonization game focused on one crowded region of a new planet.
Combining first-person shooters and strategic simulation around a specific location is a brilliant concept. Defcon 5 implements it in an extremely flawed way, though enough that you can see what works.
Feel like everything sucks? The sadistic slapstick stress relief toy Despair might leave you even more depressed.
Kudos to the recently unveiled Museum of ZZT, which goes above being a game repository and shows off new ways to explore user-created content.
As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
A bizarre story about a writing program that was reportedly sabotaged by a rogue programmer and the questions that raises about educational software.
From the highest vantage point to a small dungeon, Dominus finds a plethora of ways to wage war and then never gives you the time to try them.