Big on profits, light on ethics, and lavishly excessive in detail, the business simulator Capitalism is, for better or worse, an accurate look at what it’s like to run a big corporation.
Somebody’s polluted the river, and you’ve gotta crack the case. This science whodunnit is a great example of the range and depth that Oregon Trail developer MECC could have with their less-famous software.
Clockwiser takes a simple concept — moving puzzle blocks around in a circle — and sends it in an unexpected, hypnotic direction.
Clyde’s Adventure‘s unexpected, almost uncharacteristic viciousness may speak to those who find playful ridicule motivating.
Where do the outliers fit into gaming history? My article about Comer, a surreal self-published CD-ROM game from 1998, is now available in ROMchip: A Journal of Game Histories!
We made recipes from CD-ROM cookbooks. Here are our thoughts about them and their (mostly terrific) food.
The borderline stylistic thievery of Crazy Drake actually helps the game compare favorably to other platformers from the same period.
Creep Clash is a lousy fighting game, but at least it’s a lousy Halloween fighting game.
After a phenomenal introduction, this murder mystery loses sight of its resonant message about change and time amid a setting that sidelines those forces.
Is it a platformer or a puzzle game? Genre means little when games are challenging and rewarding like Crystal Caves.