Barrack
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
Barrack is a decent entry point for the weird world of Ambrosia Software, a company that takes arcade classics and fills them with crazy. This riff on JezzBall is scattershot but subtly improves the original.
It’s not Bomberman. It’s not Doom. It’s Boom! It’s a shameless ripoff of both franchises that has enough verve to stand on its own.
Instead of writing a bunch of short articles about Breakout clones, here’s several of them put together! Maybe we’ll learn something more broadly about game clones by looking at them as a group.
The borderline stylistic thievery of Crazy Drake actually helps the game compare favorably to other platformers from the same period.
This nearly impossible puzzle game with over 2000 levels is so absurdly complicated that it’s a spectacle.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
The awesome action in Kobo Deluxe moves so smoothly that you can play it without thinking.
How much Pong is too much Pong? The shareware game MongoPong proves that you can’t add too much before it gets out of control.
Saddam’s Revenge is a time capsule of early 90s Macintosh game scene.
You can’t take the wacky-yet-easygoing Solarian II seriously, so its arcade-style action is more fun than aggressive.