Cybermercs: The Soldiers of the 22nd Century
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
The rusty sci-fi future of Cybermercs enlivens its repetitive role-playing shooting gallery gameplay, at least for a while.
Tensions flare quickly in Deadlock, a colonization game focused on one crowded region of a new planet.
From the highest vantage point to a small dungeon, Dominus finds a plethora of ways to wage war and then never gives you the time to try them.
Lemmings and paintball complement each other better than you’d expect, and Lemmings Paintball‘s sloppiness is less the fault of its ridiculous concept than of its execution.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
Originally named Zombies after its mindless enemies, this maze game traps players in weird, towering architecture that uses optical illusions.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
Lucas Learning put together a decent Chu Chu Rocket-like game, dampening the inherent unlikeability of a Episode I tie-in game for kids.
The dot-com bubble meets spy novel espionage in ruthless.com, a wild game of corporate warfare by Tom Clancy’s studio Red Storm Entertainment that reflects the exciting empty promises of the late-90s tech industry.
Lionel’s game about the Transcontinental Railroad is the logical follow-up to The Oregon Trail, both chronologically and in terms of how much it draws from history.