Lode Runner 2
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
This ornate Rube Goldberg-esque game, done in the style of a Renaissance-era drawing, has the same appeal as a picture book. You don’t even have to finish playing it right to enjoy it! One of the few games completed by the Austin branch of Maxis.
This unique, stunning surrealist self-help guide gets arrogant when it uses the strengths of the multimedia CD-ROM format to make players examine how they think.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.
As you go deeper into the triumphantly bizarre world of Obsidian, the rules of reality twist and change. It’s a game about why we dream – and how dangerous following your dreams can be.
Designed by Tetris creator Alexey Pajitnov, Microsoft’s globe-trotting puzzle game is restless with its own possibilities. What could a visual puzzle game be like?
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an idea that outpaces the parts dedicated to Peter Gabriel’s music.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!