A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.
Rockstar! amps up the experience of a rock band’s rise to fame with gratuitous amounts of sex, drugs, and violence (sometimes in poor taste).
This joyless roller coaster game doesn’t care much about the fun of building, riding, or even looking at a theme park ride.
A product of Maxis’s former business simulation division, SimHealth embodies the potential and danger of using games as educational tools for public policy and debate.
Everything has a visible cost in SimIsle, a tropical simulation game about the dynamics between industry, labor, and ecology. What does it mean that it contradicts its own environmentalist message?
With the SimRefinery prototype now available, let’s take a close look at what we can learn from the unfinished state of the game.
Thanks to a reader, a copy of SimRefinery has successfully been recovered!
Yoot Saito developed a surprisingly personal take on Maxis’s simulation sandbox genre – and one of the stronger entries in the Sim series.
This bleak resource trading game holds onto hope and perseverance amid the cold. (Except for the slavery stuff.)
Disney’s 2001 roller coaster game was the only game ever endorsed by Disney Imagineering, their secretive theme park R&D division. In an era full of theme park games, what made this one different?