As an educational tool about dinosaurs, this game is limited by its strategic shortcomings. As a strategy game, it’s held back by its adherence to science.
From the highest vantage point to a small dungeon, Dominus finds a plethora of ways to wage war and then never gives you the time to try them.
Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
Hilariously frustrating but never hopeless, this indie Mac physics game revels in losing control.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Laser Light spends too much time nitpicking the little things to live up to its inspired riff on Pipe Dream.
Cyberflix’s sci-fi opus – an early stab at a narrative-driven shooter – largely fails as both an action game and an adventure game, though there’s glimpses of something great under the surface.
More heartfelt than just a globe, Electronic Arts 3D Atlas uses airy, foreboding music to underscore our planet’s frailty.
Noctropolis is a very messy game, but Ron Saltmarsh’s opening theme captures the epic heroism it tried so hard for.
The composers behind Traffic Department 2192 crafted an impressive wall of orchestral sound with such a limited palette.