Extreme Rock Climbing
What could a rock climbing game look like? Extreme Rock Climbing has some clever ideas – and plenty of sponsorship from PowerBar®.
What could a rock climbing game look like? Extreme Rock Climbing has some clever ideas – and plenty of sponsorship from PowerBar®.
Frogger’s first 3D outing is unexpectedly his best.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
H.E.D.Z. has 225 characters – one of the largest, strangest groups ever assembled – and not much else.
Artdink’s hot air balloon game is a whirlwind of laid-back energy, where the control is taken out of your hands and there’s no wrong way to reach your destination.
Gravity, space, and direction are torn to pieces by kiki the nano bot‘s mind-bending antics, possibly too much so.
Gaming’s awkward evolution from 2D to 3D is on display in this 1997 sports game, which, interestingly, isn’t as extreme as it sounds.
This joyless roller coaster game doesn’t care much about the fun of building, riding, or even looking at a theme park ride.
Sentient overwhelms you with the freedom to roam an active space station and absurdly detailed dialogue. How much of this is just for show?
Sierra’s line of home productivity software (really!) included this gardening tool, which makes it easier to plan a garden but doesn’t necessarily teach how to landscape well.