Gunman Chronicles
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
H.E.D.Z. has 225 characters – one of the largest, strangest groups ever assembled – and not much else.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
Loaded with speed but awkward to play, HoverSki is a breezy racing game that crams in unnecessary extreme stunts.
Step onto the set of the future of television – a faithful reproduction of 1970s game shows at their best and worst.
From the bones of the strategy genre comes this liquid-y war game where fighting is about filling up the right spaces.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
A combination of random events and speculative fiction creates drama in this game’s virtual auction house. Does it matter that we can’t separate the randomness from the intentional storytelling and character? (This article includes a history of the game’s rocky production.)
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the invasive, soulless logic of endless war.