If you packed as many features as possible into a version of Snake, it might look like Heroes.
John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong
John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games.
Gravity, space, and direction are torn to pieces by kiki the nano bot‘s mind-bending antics, possibly too much so.
The awesome action in Kobo Deluxe moves so smoothly that you can play it without thinking.
Easy-to-use game creation tools let novice game designers make fanworks like Legacy Of The Golden Hammer, one part Mario game and three parts out-of-control action movie written by a teenager.
From the bones of the strategy genre comes this liquid-y war game where fighting is about filling up the right spaces.
Electronic Arts’s wildly ambitious, disruptive boondoggle tried to start a revolution of collaborative media experiences for an audience years away from accepting it. (September 11 didn’t help either.)
This joyless roller coaster game doesn’t care much about the fun of building, riding, or even looking at a theme park ride.
Despite no convincing excuse to exist, Demolition tries to imagine an angle for a Star Wars-friendly car combat game.
The World Empire war game pentalogy adds a layer of political pragmatism to Risk and captures a decade of stylistic change in gaming.