Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
A shameless plea for donations for one of my favorite artists.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Time for a Kickstarter PSA: Please consider chipping in a few dollars to help an arts group preserve really great CD-ROM games made for young girls!
An old CD-ROM review directory serves as a reminder of the cultural significance of multimedia – and why that period is worth reevaluating.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
A brief reflection on the Smithsonian’s new exhibit on video games and how their take on the early days of gaming matters to this blog.