Osamu Sato’s magnum opus is unequivocally the strangest game ever made. Behind its madness, you’ll find a metaphorical tale of rebirth and self-actualization. I love that something like this was made.
Tagged: artistic achievement
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
Bradley W. Schenck’s terrific blend of the ordinary and the surreal stages a one-of-a-kind world that uplifts an otherwise by-the-numbers adventure.
When the Lode Runner series moved into 3D, it got more overwhelming, frustrating, and delightful.
Real World’s multimedia art collage uses its fragmentation to reveal anxieties about relationships and social behavior, an inventiveness that outpaces the parts dedicated to Peter Gabriel’s music.
popol maya is a philosophy expressed as a game. Its vibrant, often poorly communicated mythology only partly channels the game’s view on life.
Stark, frightening, silly, muddled, complicated – the multimedia collaboration between performance artist Laurie Anderson and the Voyager Company is a fragmented reflection on the murkiness of the electronic age.
Come for the beautiful, breathtaking real-time art experiment. Stay for the handy planner program.
Rhizome’s event celebrating the re-release of Theresa Duncan’s CD-ROM games is a pivotal moment in CD-ROM history – both critically and technically. Luckily, I took notes! Read about the importance of Chop Suey, Smarty, and Zero Zero in feminist gaming history, as well as Rhizome’s groundbreaking work on server-side emulation.
In the absence of a compelling lead character, story, or gameplay idea, Tlön shares none of the unreal intrigue of the short story that inspired it apart from perhaps its art.