Gunman Chronicles
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
This officially sanctioned modification of Half-Life catches the shooter genre mid-growth, sandwiched between a history of dark corridors and the promise of expansiveness.
Myst rewrote the future of games and multimedia. Consider how much has changed in about two decades.
H.E.D.Z. has 225 characters – one of the largest, strangest groups ever assembled – and not much else.
Technical constraints and a very brief length prevent Hell Cab from being more than a roller coaster ride with an attitude.
Edmark’s storytelling program uses believable, educational settings – which is perfect for making creative mischief.
Unlike so many other digital art studios for kids, Imagynasium‘s playfully limited collage world wants to figure out what drives you to the creative process and how to keep you there.
Spaceship Warlock co-creator Joe Sparks sat down for an ambling conversation about developing in the CD-ROM era and the creation of a groundbreaking adventure game.
The Journeyman Project has a brilliant vision of the future, a standout among games of its time, that tackles a great paperback science fiction premise with maturity and hope.
Chess moves are a bit of a silly basis for a whole game. Knight Movies definitely makes a go of it though.
With zero words and hundreds of clicky buttons, Haruhiko Shono’s early CD-ROM adventure game L-ZONE paints an ambient, musical portrait of a mysterious planet where machines are equally fun and foreboding.