Like an exaggerated version of deduction classic Clue, Infocom’s Footblitzky demands good note-taking to make logical order out of its overstuffed rules.
Tagged: local multiplayer
Frogger’s first 3D outing is unexpectedly his best.
Behold, a great awful game: Gooch Grundy’s X-Decathlon‘s astounding silliness frees its nonsensical sports from the need to be good or playable.
If you packed as many features as possible into a version of Snake, it might look like Heroes.
Loaded with speed but awkward to play, HoverSki is an unfortunate victim of game design groupthink.
MissionForce: CyberStorm‘s complex strategic gameplay underscores a dark narrative about the encroaching, soulless logic of endless war. It deserves to be considered a classic.
A clever scenario mode guarantees that anyone can jump into QuarterPole and have fun watching a horse race, though its depth might confuse those who aren’t fans of the real thing.
Span-It is a decently fun, cerebral board game, but its strategic weaknesses are cripplingly obvious against the computer.
This minigolf game is too hard and too short to enjoy its quirks. Was it even finished?
The World Empire war game pentalogy adds a layer of political pragmatism to Risk and captures a decade of stylistic change in gaming.