The Greens is an odd duck. Few minigolf games push a fantasy theme with wizards, lava, and allusions to Greek mythology. But most minigolf games have more than five holes. How can a game be so ambitious and lackluster at the same time? The Greens » Read more
The company Sierra On-Line was once a titan of the adventure game genre. Though their style of extra-difficult, character-driven, third-person adventure stories eventually fell out of favor to the first-person, contemplative solitude of Myst, they took one shot at that new genre mode with Lighthouse: The Dark Being.
On its surface, Lighthouse reads like notes from a committee meeting that tried to nail down what made Myst successful. You visit a bizarre uncharted world where you solve complicated puzzles in a open-ended locales with complex mythology and lots of journals to read. Almost in spite of that copycat-ery, Lighthouse leaves its own touches on how that sort of game can fill its setting with risk and conflict. Its twisted world delights more than its components suggest.
UPDATE: Lead designer Jon Bock shares some insight into the unusual art direction and story for this self-described “science-fiction folk tale.” Lighthouse: The Dark Being » Read more
In the criminal justice system, the people are harangued by a single figure: the kangaroo judge who tries and convicts for made-up crimes of his choosing.
This is his story. Kangaroo Court » Read more
1. Intensely painful.
2. Mentally agonizing; very embarrassing, awkward, or tedious
Ladder Man has an original idea, but it plays so cumbersomely that it is excruciating. Ladder Man » Read more
The bizarre and the mundane shine inseparably in The Labyrinth of Time, an adventure game by Terra Nova Development. Mainly the design of artist Bradley W. Schenck, the game throws mythology, retrofuturism, and art history together into an odd concoction that, rather than come out as a disparate mess, heightens the ordinary and grounds the imaginative. The titular labyrinth is a setting of enormous creativity bound into maze form. The Labyrinth of Time » Read more
Duracell: Run the Bunny might be the only game that I legitimately cannot understand. Even the weirdest ones have an intelligible premise or plot. Take LSD, a PlayStation game about acid trips and bad dreams. Although there’s no clear goals or objectives, no matter how abstract it became, the game still had a straightforward idea that could be concisely summarized in a few sentences.
Not so with Run the Bunny. Need an example? You can enable sound effects or music.
UPDATE: New unsettling information about Run the Bunny, straight from the developer’s mouth. Duracell: Run the Bunny » Read more
Too many games look at the post-apocalyptic future. What comes after that? The Journeyman Project terrifically answers those bleak predictions with an upbeat one, where goodwill and a shared sense of purpose build past our darkest qualities.
Debuting earlier in the same year as first-person adventure trendsetter Myst, The Journeyman Project offers a more narrative take on the genre. Though it might emphasize inventive puzzles less than its contemporaries, the hopeful thematic strength of its setting helps its delicious sci-fi pulpiness grow into something whole and sublime. The Journeyman Project » Read more
Rarely does a game’s title explain its entire premise. In Span-It!, there is a board. And you must span it.
Even with the hilariously simple premise, Span-It! contains enough options and tweaks to stretch out its worth and replay value. But they also reveal a few major strategic shortcomings that makes the single-player mode wear thin quickly. Span-It! » Read more
The Muses in Greek mythology glorified the spirit of the arts and history through poetry and song. None would have predicted that several thousand years later, a grainy adventure game with stilted, public-access-quality live-action production would take up their mantle.
In Wrath of the Gods, developed Joel Skidmore and the small team at Luminaria compellingly attempt to cram the entirety of the Greek myths into a digestible, entertaining, and educational format. In terms of raw effort, it’s hard to top. Wrath of the Gods » Read more
In the age of Tetris clones, 1989’s Klax stood out with its unique tile-dropping combo gameplay. Like all successful games, copies were inevitable. Enter Tubes.
Despite the upgraded aesthetics, Tubes plays nearly identically to its inspiration. The game of course provides a few tweaks – science theming and special game pieces being the most significant – but little else shakes it from feeling like a knockoff. Tubes » Read more