Duracell: Run the Bunny might be the only game that I legitimately cannot understand. Even the weirdest ones have an intelligible premise or plot. Take LSD, a PlayStation game about acid trips and bad dreams. Although there’s no clear goals or objectives, no matter how abstract it became, the game still had a straightforward idea that could be concisely summarized in a few sentences.
Not so with Run the Bunny. Need an example? You can enable sound effects or music.
UPDATE: New unsettling information about Run the Bunny, straight from the developer’s mouth. Duracell: Run the Bunny » Read more
Too many games look at the post-apocalyptic future. What comes after that? The Journeyman Project terrifically answers those bleak predictions with an upbeat one, where goodwill and a shared sense of purpose build past our darkest qualities.
Debuting earlier in the same year as first-person adventure trendsetter Myst, The Journeyman Project offers a more narrative take on the genre. Though it might emphasize inventive puzzles less than its contemporaries, the hopeful thematic strength of its setting helps its delicious sci-fi pulpiness grow into something whole and sublime. The Journeyman Project » Read more
Rarely does a game’s title explain its entire premise. In Span-It!, there is a board. And you must span it.
Even with the hilariously simple premise, Span-It! contains enough options and tweaks to stretch out its worth and replay value. But they also reveal a few major strategic shortcomings that makes the single-player mode wear thin quickly. Span-It! » Read more
The Muses in Greek mythology glorified the spirit of the arts and history through poetry and song. None would have predicted that several thousand years later, a grainy adventure game with stilted, public-access-quality live-action production would take up their mantle.
In Wrath of the Gods, developed Joel Skidmore and the small team at Luminaria compellingly attempt to cram the entirety of the Greek myths into a digestible, entertaining, and educational format. In terms of raw effort, it’s hard to top. Wrath of the Gods » Read more
In the age of Tetris clones, 1989’s Klax stood out with its unique tile-dropping combo gameplay. Like all successful games, copies were inevitable. Enter Tubes.
Despite the upgraded aesthetics, Tubes plays nearly identically to its inspiration. The game of course provides a few tweaks – science theming and special game pieces being the most significant – but little else shakes it from feeling like a knockoff. Tubes » Read more
I’ll skip the introductions. No, RoboMaze I never saw public release outside a bundle collection. Yes, this could be a blessing, given the sequel’s quality.
In RoboMaze II, players control a robot under the command of freedom fighters from the Resistance taking down a repressive dictator by battling through his massive tower, complete with an oversized lobby and penthouse. These battles play out in straight-forward run-and-gun fashion with a little platforming mixed in. The setup is ripe for level design potential. Each room uses only a single screen, with 20 areas grouped together to form a level. This lends itself to rapid-fire progression and light puzzle elements. Should you use a key in this room? Or wait for the next floor to see what you can unlock?
Too bad the game is unplayably busted. RoboMaze II » Read more