The Muses in Greek mythology glorified the spirit of the arts and history through poetry and song. None would have predicted that several thousand years later, a grainy adventure game with stilted, public-access-quality live-action production would take up their mantle.
In Wrath of the Gods, developed Joel Skidmore and the small team at Luminaria compellingly attempt to cram the entirety of the Greek myths into a digestible, entertaining, and educational format. In terms of raw effort, it’s hard to top. » Read more about Wrath of the Gods
In the age of Tetris clones, 1989’s Klax stood out with its unique tile-dropping combo gameplay. Like all successful games, copies were inevitable. Enter Tubes.
Despite the upgraded aesthetics, Tubes plays nearly identically to its inspiration. The game of course provides a few tweaks – science theming and special game pieces being the most significant – but little else shakes it from feeling like a knockoff. » Read more about Tubes
I’ll skip the introductions. No, RoboMaze I never saw public release outside a bundle collection. Yes, this could be a blessing, given the sequel’s quality.
In RoboMaze II, players control a robot under the command of freedom fighters from the Resistance taking down a repressive dictator by battling through his massive tower, complete with an oversized lobby and penthouse. These battles play out in straight-forward run-and-gun fashion with a little platforming mixed in. The setup is ripe for level design potential. Each room uses only a single screen, with 20 areas grouped together to form a level. This lends itself to rapid-fire progression and light puzzle elements. Should you use a key in this room? Or wait for the next floor to see what you can unlock?
Too bad the game is unplayably busted. » Read more about RoboMaze II