Span-It! Board category

"About" screen from Span-It!

Rarely does a game’s title explain its entire premise. In Span-It!, there is a board. And you must span it.

Even with the hilariously simple premise, Span-It! contains enough options and tweaks to stretch out its worth and replay value. But they also reveal a few major strategic shortcomings that makes the single-player mode wear thin quickly. » Read more about Span-It!

Wrath of the Gods Adventure categoryEducational category

Title screen from Wrath of the Gods

The Muses in Greek mythology glorified the spirit of the arts and history through poetry and song. None would have predicted that several thousand years later, a grainy adventure game with stilted, public-access-quality live-action production would take up their mantle.

In Wrath of the Gods, developed Joel Skidmore and the small team at Luminaria compellingly attempt to cram the entirety of the Greek myths into a digestible, entertaining, and educational format. In terms of raw effort, it’s hard to top. » Read more about Wrath of the Gods

Tubes Puzzle category

Title screen from Tubes

In the age of Tetris clones, 1989’s Klax stood out with its unique tile-dropping combo gameplay. Like all successful games, copies were inevitable. Enter Tubes.

Despite the upgraded aesthetics, Tubes plays nearly identically to its inspiration. The game of course provides a few tweaks – science theming and special game pieces being the most significant – but little else shakes it from feeling like a knockoff. » Read more about Tubes

Robomaze II Action categoryPlatform category

Title screen from Robomaze II

Effectively, Robomaze II was the first Robomaze game. It takes place in a massive building called the Tower. Robomaze I was set in the basement, and it never saw release outside a bundle collection. That doesn’t matter too much because this one jumps right in.

In Robomaze II, the player controls a robot under the command of freedom fighters from the Resistance taking down a repressive dictator by battling through his tower, one floor at a time. The setup is ripe for potential for interesting level designs. Each floor is on a single screen, which lends itself to rapid-fire progression as you scale up the Tower, climbing over office furniture as you lay waste to the dictator’s army of killer robots.

This is a very particular game though, and that doesn’t always lend itself well to the high-rise platforming in Robomaze II. » Read more about Robomaze II

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