Last week we got the very sad news that legendary developer Maxis closed its doors after 28 years. The Maxis name and its related brands will live on for years under new stewardship, but the end of the original Maxis studio is a great symbolic loss. The company is rightfully most loved for SimCity and The Sims, two games that pushed the medium in exciting, unexplored directions. Those titles twice redefined the simulation genre and exposed gaming to millions who might not consider themselves the right audience. If Maxis’s contributions stopped there, they would still sit among the titans in gaming history.
But Maxis’s secret weapon (and the reason I’m mentioning them here) was their steady output of stranger, lesser-known stuff. Outside of their most notable franchises, Maxis released roughly a dozen other Sim games and served as publisher for many independent titles. They somehow made compelling experiences out of ant lifecycles, farm management, and hotel development, and they tackled simulations of such ambitious scope that they had to be named SimLife and SimEarth. The studio also invested in similarly spirited one-off oddities like Widget Workshop, an experiment-driven edutainment sandbox program. Maxis’s milieu (so to speak) proved that games could go anywhere and be anything – for everyone. Their signature blend of approachable design and endless depth ensured that anyone could have unexpected fun. Almost no one else has mastered that balance.
Of course, Maxis excelled at the little things, like sensible interface design and clear, friendly graphics. At the same time, they tackled huge, insane ideas. Consider their experiment with SimCopter, a flight simulator that meshed with content from SimCity 2000, maybe the first game of its kind to meld content from multiple titles. Sometimes this ambition didn’t quite work, as arguably happened with Spore. But they shot high and weird, and they deserve ultimate respect for that.
To celebrate Maxis and their more obscure output, I want to look at the craziest Maxis games that you can’t play, whether because of cancellation, discontinuation, or rarity. Maxis was prolific, and their footnotes are as fascinating as their successes. » Read more about Farewell, Maxis: a look back and some Sim obscurities